The system calls this function before calling the hook procedures associated with any type of hook. A computer-based training (CBT) application uses this hook procedure to receive useful notifications from the system.Īn application-defined or library-defined callback function used with the SetWindowsHookEx function. The system calls this function before activating, creating, destroying, minimizing, maximizing, moving, or sizing a window before completing a system command before removing a mouse or keyboard event from the system message queue before setting the keyboard focus or before synchronizing with the system message queue. The hook procedure can examine the message it cannot modify it.Īn application-defined or library-defined callback function used with the SetWindowsHookEx function. The system calls this function after the SendMessage function is called. The system calls this function before calling the window procedure to process a message sent to the thread.Īn application-defined or library-defined callback function used with the SetWindowsHookEx function. A hook procedure can call this function either before or after processing the hook information.Īn application-defined or library-defined callback function used with the SetWindowsHookEx function. Passes the hook information to the next hook procedure in the current hook chain. Passes the specified message and hook code to the hook procedures associated with the WH_SYSMSGFILTER and WH_MSGFILTER hook procedures. In This Section Nameĭemonstrates how to perform tasks associated with hooks. ScriptHookV.dll).A hook is a point in the system message-handling mechanism where an application can install a subroutine to monitor the message traffic in the system and process certain types of messages before they reach the target window procedure. The main concept is that compiled script plugins depend only on ScriptHookV.dll, so when the game updates the only thing that user must do in order to make scripts working again is to update script hook runtime (i.e. This distrib also includes a sample asi plugin - native trainer, if you need a trainer then copy NativeTrainer.asi too. You must delete previous asi loader version (dsound.dll) if you have one installed.ģ. In order to load asi plugins you need to have asi loader installed, you can download it separately or use the latest version that comes with this distrib ( dinput8.dll). Copy ScriptHookV.dll to the game's main folder, i.e. This distrib also includes the latest Asi Loader and Native Trainer.ġ. Note that it doesn't work in GTA Online, script hook closes GTA V when player goes in multiplayer, see details in the readme. Script Hook V is the library that allows to use GTA V script native functions in custom *.asi plugins.
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